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Sonny

By Sonny

Sonny Williams

League of Learning #8: - Top ways to throw a won game

Tue 19th Jun 2012 - 9:09pm Category: League of Legends

Top ten ways to throw a won game.

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 Everyone has moments of overconfidence and silly choices that end in other people paying for them, Shen doesn't ult and the team unnecessarilly dives into a 4v5, you're taking baron and half your team disengages to distract the enemy team, you end up all dying, half to braon and half to the enemy team.

10. Playing too passively
Not to say this is always a bad thing but learning to sense and exploit faults in your opponents play and capitalise on bad positioning is something that can save entire plays and allow you to punish your opponents, on the other hand playing overly aggressive will just get you killed and then your play was pointless. The reason I point out playing too passively is because allowing enemies to make up lost ground is never good, combined with overconfidence from an early kill it can lose you the game.

9. Stop buying wards

Regardless of how far ahead you are, you always need map vision, you always need to kow where the enemy are moving and what objectives are available. If you don’t it only takes two dragons for a completely dominated team to start clawing their way back into the game. You can also, against an organised team, find yourselves getting picked off 1 by 1 by their good ward placement.

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8. Trying to save the unsavable

This is a small mistake and something people do way too often, when they see a teammate running to game and decide to attempt to save them from certain death. Gloryseeking is something that will almost always get you killed in league and something that you really dont want to do. It can cause entire team comps to cruble if the crucial part of the team is missing as well as turning potentially winnable 4v5s into absolutely hopeless 3v5s.

7. Stop trying

Never at any point think oh this is won, I can just 1v5 all day long. You should never let up on the push, never deviate from plays you know are effective just because it seems easy. It seems like this happens far too much in low level ranked games and can lead to the ACE that loses you the game.

6. Build deviation

If you have a build that you do, don’t change it, don’t think – oh I’m ahead! Time to try out that crazy new ad lux build. Regardless of how solid the build may be, you are not used to it and its functions, don’t attempt things without practice, especially in ranked where a mistake like that will cause you to fall behind standard play.

5. Pushing towers too fast

Outer turrets can be enticing targets, but taking them too early actually damages your kill potential. If you dominate a lane and manage to take a turret before ten minutes, the enemies can now sit back at the inner turret and freeze the lane. If you want to farm anymore you have to overextend by a decent amount, and that leaves you vulnerable to ganks from the jungler and mid.

4. Over confidence

Junglers seem to suffer from this, junglers and mildly fed AD carries seem to get into the old “One versus the world” mentality and will singlehandedly throw games by face-checking bushes and otherwise acting like they can’t be killed. Although playing it safe might not seem like the best idea and if you go into that 1v5 you do have the chance for a GmanBob style penta but more often than not, you just end up feeding.

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3. Out of character risks

In a normal game where both teams are even would you dive the three man team on half health under turrets? Would you flash into baron 1v5 to maybe get a steal…as Soraka? If the answer to all of these questions is “Why the hell would I do that” Then don’t do it when you’re 10-0 either. No matter how beefy you are there are some situations you just cannot deal with. You have to keep a cool head in all situations to avoid an embarrassing defeat when you’re ahead.

2. Ignoring Team objectives

This ties into out of character risks and chasing, if you spend 15 seconds chasing enemies that can’t possibly survive or contest you taking an objective like Baron or Dragon, then you can potentially allow enough time for the enemy team to res and be able to contest you, turning an easy Baron into a dangerous, risky play. As soon as you are incontestable, take an objective!

1. The blame game

If you get aced, more than likely, you did something wrong. Even if your support player died in a bush and your mid engaged in a 1v5 before you got there, yelling at each other and saying “Look my deaths, look my score!” isn’t going to make anyone care about what you have to say. Accept the ultimate truth that not many people will admit their mistakes and the best course of action is to say nothing and set the flamers to ignore. Don’t get involved in the blame game.

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