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Topichitboxes and spread

  • Thu 2nd Jun 2011 - 10:43pm

    can u tell something about the hitboxes and spread

    are the current hitboxes still like this?
    http://enemyterritorytips.wordpress.com/2008/11/22/hitboxes-in-enemy-territory-et-pro-reyaip-report/

    and is spread somehow calculated, or is it totally random where bullets go, left or right etc ( when u dont crouch for example and shoot 10 bullets, and not bursting) ?

  • Thu 2nd Jun 2011 - 10:47pm

    I recommend checking out http://enemyterritorytips.wordpress.com/2008/11/20/mastering-weapon-spread-to-increase-your-accuracy/

  • Thu 2nd Jun 2011 - 10:57pm

    k, so are these still the  hitboxes of the current etpro version?

  • Thu 2nd Jun 2011 - 11:16pm

    Yep, they are

  • Thu 2nd Jun 2011 - 11:43pm

    ok thanks!

  • Fri 3rd Jun 2011 - 9:48pm

    got 1 more question.
    whats actually the difference between b_realhead 1 and without? are these screenshots with it enabled or disabled? ;d (i guess all match configs use 1, right?)

  • Fri 3rd Jun 2011 - 10:21pm

    From the page:

    "Note: with b_realhead = 0 the heads hitbox is slightly offset to a moving player model – it actually follows slightly behind the player model; and with b_realhead > 0 the head hitbox should stay on the model while moving"



    and yep, all competition configs force b_realhead 1

  • Sat 4th Jun 2011 - 12:19pm

    Ty drago !

    Peace,

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